UE4
Within the last couple of days I've been messing around with the unreal engine and have figured out some of the basics, I didn't realise it had such a massive learning curve there is still a lot that I don't understand but I think with time I will slowly get through it and learn how to program bigger games.
The project I started on was extremely similar to God of War's axe throwing system, now I've got the axe spinning when I throw it and it comes back to my players hand but the only problems are that after 2-3 throws of the axe it starts to glitch out and won't leave my hand which has been a big problem and also I would like to move these mechanics over to a new character mesh so it looks better if you know how to improve any of these things please let me know and I hope I can get this problem fixed later on
My video of the project I created.
After I get this project completed I'd like to move into level design and how to make a good looking environment.
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